Island Empire

Supply

Synergy

High (76)
Alt-VP / Rush 100%Duration 100%Engine 80%
Gardens/Silk Road + gainer + +Buy Forts + Swap

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Self-duplicators accelerate three-pile endings Specialist + Forts

Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.

Variety payoff + broad gainer/+Buy Orchard + Swap

Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.

Variety payoffs vs self-duplicators Orchard + Specialist

Menagerie-style payoffs want unique names; self-duplicating cards work against that plan.

Trasher + wants-to-be-trashed Farmers' Market + Sycophant

Fortress/Rats/Feodum/Squire-style cards want to be trashed repeatedly; trash-for-benefit cards are happy to oblige.

Landscape