The Jester’s Workshop (2nd)
Supply
Synergy
Medium (71)Engine 100%Alt-VP / Rush 100%Trash-for-benefit 95%
Gardens/Silk Road + gainer + +Buy — Fairgrounds + Artisan
Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.
Self-duplicators accelerate three-pile endings — Jester + Fairgrounds
Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.
Variety payoff + broad gainer/+Buy — Fairgrounds + Artisan
Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.
⚠ Variety payoffs vs self-duplicators — Fairgrounds + Jester
Menagerie-style payoffs want unique names; self-duplicating cards work against that plan.
Extra piles
Bane