The Jester’s Workshop (2nd)

Supply

Synergy

Medium (71)
Engine 100%Alt-VP / Rush 100%Trash-for-benefit 95%
Gardens/Silk Road + gainer + +Buy Fairgrounds + Artisan

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Self-duplicators accelerate three-pile endings Jester + Fairgrounds

Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.

Variety payoff + broad gainer/+Buy Fairgrounds + Artisan

Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.

Variety payoffs vs self-duplicators Fairgrounds + Jester

Menagerie-style payoffs want unique names; self-duplicating cards work against that plan.

Extra piles

Bane