Infestations
Supply
Shelters
Synergy
High (85)Alt-VP / Rush 100%Trash-for-benefit 100%Engine 80%
Gardens/Silk Road + gainer + +Buy — Feodum + Armory
Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.
Rats + trash-for-benefit — Rats + Cultist
Rats converts junk into an endless stream of $4-cost trash fodder for Bishop/Apprentice/Salvager/Death Cart, and draws a card when trashed itself.
Self-duplicators accelerate three-pile endings — Rats + Feodum
Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.
Multiple Potion-cost piles — Scrying Pool + Transmute
A single Potion purchase amortizes across piles — a lone Potion-cost card is a cost, two or more is a plan.
Vineyard + cheap Action gainers — Vineyard + Armory
Vineyard scores 1 VP per 3 Action cards — University/Workshops/Talisman stack Actions fast.
Trasher + wants-to-be-trashed — Cultist + Feodum
Fortress/Rats/Feodum/Squire-style cards want to be trashed repeatedly; trash-for-benefit cards are happy to oblige.