Blue Harvest (2nd)

Supply

Synergy

High (79)
Alt-VP / Rush 100%Slog 100%Trash-for-benefit 95%
Gardens/Silk Road + gainer + +Buy Tunnel + Horn of Plenty

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Self-duplicators accelerate three-pile endings Jester + Tunnel

Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.

Variety payoff + broad gainer/+Buy Horn of Plenty + Tunnel

Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.

Variety payoffs vs self-duplicators Horn of Plenty + Jester

Menagerie-style payoffs want unique names; self-duplicating cards work against that plan.

Trasher + wants-to-be-trashed Horn of Plenty + Trail

Fortress/Rats/Feodum/Squire-style cards want to be trashed repeatedly; trash-for-benefit cards are happy to oblige.

Victory-cards-matter + alt-VP rush Tournament + Tunnel

Crossroads/Shepherd-style payoffs for revealing/discarding Victory cards pair naturally with Gardens/Silk Road-style rush plans.