Bridge Crossing

Supply

Synergy

High (84)
Engine 100%Alt-VP / Rush 100%Slog 80%
Native Village + Bridge Native Village + Bridge

Native Village banks Actions for a turn; Bridge cost-reductions stack for a megaturn.

Gardens/Silk Road + gainer + +Buy Nobles + Bridge

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Duke + Duchy-gainers Duke + Bridge

Duke scores 1 VP per Duchy — cards that can gain Duchies directly accelerate it well past a normal buy plan.

Self-duplicators accelerate three-pile endings Smugglers + Nobles

Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.

Victory-cards-matter + alt-VP rush Duke + Nobles

Crossroads/Shepherd-style payoffs for revealing/discarding Victory cards pair naturally with Gardens/Silk Road-style rush plans.