Bridge Crossing
Supply
Synergy
High (84)Engine 100%Alt-VP / Rush 100%Slog 80%
Native Village + Bridge — Native Village + Bridge
Native Village banks Actions for a turn; Bridge cost-reductions stack for a megaturn.
Gardens/Silk Road + gainer + +Buy — Nobles + Bridge
Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.
Duke + Duchy-gainers — Duke + Bridge
Duke scores 1 VP per Duchy — cards that can gain Duchies directly accelerate it well past a normal buy plan.
Self-duplicators accelerate three-pile endings — Smugglers + Nobles
Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.
Victory-cards-matter + alt-VP rush — Duke + Nobles
Crossroads/Shepherd-style payoffs for revealing/discarding Victory cards pair naturally with Gardens/Silk Road-style rush plans.