Living in Exile

Supply

Synergy

High (75)
Engine 100%Alt-VP / Rush 100%Trash-for-benefit 95%
Gardens/Silk Road + gainer + +Buy — Fairgrounds + Taxman

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Self-duplicators accelerate three-pile endings — Jester + Fairgrounds

Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.

Variety payoff + broad gainer/+Buy — Fairgrounds + Taxman

Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.

⚠ Variety payoffs vs self-duplicators — Fairgrounds + Jester

Menagerie-style payoffs want unique names; self-duplicating cards work against that plan.

Per-gain payoff + multi-gainer — Livery + Taxman

Livery/Garrison/Labyrinth/Commerce only shine when you gain several cards per turn — Workshops/Horse/Loot gainers and +Buy provide those gains.

Landscape

Setup

Players

Basic Supply

Kingdom piles

Extra piles (not in the Supply)

Starting decks

Mats & tokens