Dog & Pony Show
Supply
Synergy
High (82)Engine 100%Alt-VP / Rush 100%Trash-for-benefit 80%
Gardens/Silk Road + gainer + +Buy — Mill + Upgrade
Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.
Gain-reaction junk defense vs junkers — Torturer + Sheepdog
Watchtower and Trader defuse Witch-family attacks on gain — a strong pick-both signal when cursers are present.
Variety payoff + broad gainer/+Buy — Commerce + Upgrade
Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.
Per-gain payoff + multi-gainer — Commerce + Upgrade
Livery/Garrison/Labyrinth/Commerce only shine when you gain several cards per turn — Workshops/Horse/Loot gainers and +Buy provide those gains.
Victory-cards-matter + alt-VP rush — Mill + Nobles
Crossroads/Shepherd-style payoffs for revealing/discarding Victory cards pair naturally with Gardens/Silk Road-style rush plans.