Dog & Pony Show

Supply

Synergy

High (82)
Engine 100%Alt-VP / Rush 100%Trash-for-benefit 80%
Gardens/Silk Road + gainer + +Buy Mill + Upgrade

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Gain-reaction junk defense vs junkers Torturer + Sheepdog

Watchtower and Trader defuse Witch-family attacks on gain — a strong pick-both signal when cursers are present.

Variety payoff + broad gainer/+Buy Commerce + Upgrade

Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.

Per-gain payoff + multi-gainer Commerce + Upgrade

Livery/Garrison/Labyrinth/Commerce only shine when you gain several cards per turn — Workshops/Horse/Loot gainers and +Buy provide those gains.

Victory-cards-matter + alt-VP rush Mill + Nobles

Crossroads/Shepherd-style payoffs for revealing/discarding Victory cards pair naturally with Gardens/Silk Road-style rush plans.

Landscape