Class of '20
Supply
Synergy
High (80)Engine 100%Alt-VP / Rush 100%Trash-for-benefit 100%
Gardens/Silk Road + gainer + +Buy — Vineyard + Transmute
Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.
Self-duplicators accelerate three-pile endings — Kiln + Vineyard
Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.
Multiple Potion-cost piles — Transmute + University
A single Potion purchase amortizes across piles — a lone Potion-cost card is a cost, two or more is a plan.
Vineyard + cheap Action gainers — Vineyard + Transmute
Vineyard scores 1 VP per 3 Action cards — University/Workshops/Talisman stack Actions fast.
Per-gain payoff + multi-gainer — Livery + Transmute
Livery/Garrison/Labyrinth/Commerce only shine when you gain several cards per turn — Workshops/Horse/Loot gainers and +Buy provide those gains.