Class of '20

Supply

Synergy

High (80)
Engine 100%Alt-VP / Rush 100%Trash-for-benefit 100%
Gardens/Silk Road + gainer + +Buy Vineyard + Transmute

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Self-duplicators accelerate three-pile endings Kiln + Vineyard

Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.

Multiple Potion-cost piles Transmute + University

A single Potion purchase amortizes across piles — a lone Potion-cost card is a cost, two or more is a plan.

Vineyard + cheap Action gainers Vineyard + Transmute

Vineyard scores 1 VP per 3 Action cards — University/Workshops/Talisman stack Actions fast.

Per-gain payoff + multi-gainer Livery + Transmute

Livery/Garrison/Labyrinth/Commerce only shine when you gain several cards per turn — Workshops/Horse/Loot gainers and +Buy provide those gains.

Landscape