silk or silver

Supply

Synergy

High (85)
Alt-VP / Rush 100%Trash-for-benefit 100%Engine 80%
Tunnel + any heavy sifter Tunnel + Scout

Tunnel's reaction triggers whenever you discard it outside Clean-up — Warehouse/Embassy/Storeroom-style sifters do that constantly.

Gardens/Silk Road + gainer + +Buy Great Hall + Farmland

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Feodum + mass Silver gaining Feodum + Jack of all Trades

Feodum scores 1VP per 3 Silvers and hands you 3 more when trashed — Masterpiece/Trader/Jack of all Trades/Bureaucrat stack Silvers fast.

Silver-play triggers + Silver gainers Feodum + Jack of all Trades

Merchant/Sauna-style Silver-play bonuses scale with how much Silver you can stack via mass gainers.

Trasher + wants-to-be-trashed Farmland + Feodum

Fortress/Rats/Feodum/Squire-style cards want to be trashed repeatedly; trash-for-benefit cards are happy to oblige.

Tunnel-family discard triggers + sifters Tunnel + Scout

Tunnel/Village Green/Faithful Hound-style discard payoffs trigger constantly alongside heavy sifters, extending the sourced Tunnel + sifter pairing.

Victory-cards-matter + alt-VP rush Scout + Great Hall

Crossroads/Shepherd-style payoffs for revealing/discarding Victory cards pair naturally with Gardens/Silk Road-style rush plans.