Hero's Journey
Supply
Synergy
High (75)Alt-VP / Rush 100%Slog 100%Engine 80%
Gardens/Silk Road + gainer + +Buy — Distant Lands + Artificer
Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.
Gain-reaction junk defense vs junkers — Kitsune + Duplicate
Watchtower and Trader defuse Witch-family attacks on gain — a strong pick-both signal when cursers are present.
Self-duplicators accelerate three-pile endings — Duplicate + Distant Lands
Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.
Variety payoff + broad gainer/+Buy — Artist + Artificer
Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.
⚠ Variety payoffs vs self-duplicators — Artist + Duplicate
Menagerie-style payoffs want unique names; self-duplicating cards work against that plan.