Hero's Journey

Supply

Synergy

High (75)
Alt-VP / Rush 100%Slog 100%Engine 80%
Gardens/Silk Road + gainer + +Buy Distant Lands + Artificer

Cheap alt-VP piles score best when you can gain/buy many cards per turn to pad the deck count — the generalized Beggar/Gardens pattern.

Gain-reaction junk defense vs junkers Kitsune + Duplicate

Watchtower and Trader defuse Witch-family attacks on gain — a strong pick-both signal when cursers are present.

Self-duplicators accelerate three-pile endings Duplicate + Distant Lands

Port/Magpie/Experiment empty their own piles fast, pairing with Gardens/Silk Road rush plans.

Variety payoff + broad gainer/+Buy Artist + Artificer

Fairgrounds/Museum/Horn of Plenty want many differently-named cards; Workshops and +Buy make one-of shopping cheap.

Variety payoffs vs self-duplicators Artist + Duplicate

Menagerie-style payoffs want unique names; self-duplicating cards work against that plan.

Landscape